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We are looking for skillful developers!
Requirements for Animators and Riggers
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4 years or more experience with Unreal Engine 4's animation pipeline.
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Experience with an auxilary software such as FaceWare or equivalent.
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Understanding of topology and human body forms including faces.
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Deep knowledge about IK/FK mechanics.
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Understanding of skinning and blendshapes(morph targets).
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Intermediate level sculpting skills for morph targets.
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Experience with loop, root motion, and in-place animations.
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Ability to work with FOV and create animations for multiple points of views.
Requirements for Level Designers/Environmental Artists
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4 years or more experience with Unreal Engine 4's level design pipeline.
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Experience with an auxilary software such as World Creator or equivalent.
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Deep understanding of lighting, particles, landscapes, foliages, and composition.
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Deep knowledge regarding lighmaps, lightmasses, and shadows.
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Detailed understanding of HLOD, LOD, and PBR materials.
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2 years or more experience with visual optimization in Unreal Engine 4.
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High level modeling and sculpting skills for props and landscapes.
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Ability to work with FOV and create both in-game and cinematic scenes.
Requirements for Programmers
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4 years or more experience with Unreal Engine 4's programming pipeline and Blueprints.
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Experience with Git, GitHub, and Visual Studio.
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5 years or more experience with C++.
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Deep knowledge of object oriented programming concepts.
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Proficiency in algorithms and code architecture.
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Debugging and optimization skills.
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Understanding players’ needs in terms of gameplay mechanics in modern video games.
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Understanding the components of modern video games (such as behaviour trees, skeletal animation, physics simulation, etc.) and specializing in at least one of them.
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At least one game shipped whether or not it is indie.
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